First it was the predator panic, and now it's sexting terror.... Read More»
There are more than 150 kids' and teens' virtual worlds live or soon-to-be live -- and all the videogame online services (Sony Home, Xbox Live, and Nintendo Wii's "Mii's") have avatars interacting in some semblance of virtual worlds.... Read More»
A new study by market researcher NPD Group found that 85% of children aged 2-14 use game consoles, 82% of 2-to-5-year-olds play games on one or more devices, and 60% use digital music players... Read More»
At least 13 U.S. states have passed laws requiring school districts to develop policies on cyber-bullying, the Washington Post reports, and "a handful of other states" are considering the same.... Read More»
If your family celebrates Christmas, you can track Santa's global progress on Christmas Eve, thanks to Web 2.0!... Read More»
"Net Nanny does everything a parental-control utility should do," say the PC Magazine editors.... Read More»
Microsoft has created a buzzword to go with its age-verification plan: "digital playgrounds," sites where kids use digital ID cards to hang out in adult-free places online.... Read More»
If you rely on browser history to keep an eye on your kids' Web surfing habits, you should know that stealth browsing is getting easier --at least for families relying on Windows PCs.... Read More»
There are more than 150 virtual worlds -- either open now or in development -- targeting people 18 and under,... Read More»
For socializers too young to drive, mobile phones are lifelines, and Disney has fresh plans to capitalize on that fact.... Read More»
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